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Cameron Shepherd

Unity and Unreal Engine 4 Games designer

Projects: Projects

My Projects

Portfolio of Work

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Spark Jumper is a virtual reality experience designed for the Oculus Go. It provides an energetic experience for users by having them jump from spark to spark to reach the final spark in the distance. The experience builds the users energy through the evolving music tracks and the experiances increasing speed.

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Spark Jumper

My Role in Spark Jumper:

  • Game Designer​

  • VFX Artist

  • 3D Modeler

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Development Info:

  • Project duration was 13 Weeks 

  • 3 team members

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I was Involved in:

  • The design of the experience. 

  • Creation of all intricate 3D models

  • The Creation of particles effects.

  • Consistant playtesting sessions.

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Lights out is a Board game where the goal is to out last your opponents by any mean necessary. Players must survive by fighting their opponents for there crystals, moving around the board as strategically as possible or using their chosen races unique ability to gain an advantage to win.

Lights Out

My Role in Spark Jumper:

  • Game Designer​

  • Art Designer

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Development Info:

  • Project duration was 6 Weeks 

  • 3 team members

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I was Involved in:

  • Designing the abilities for each unique character

  • Creating cards that depicted actions the player could take  

  • Creating game tokens using photoshop

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Space & Tactic is a multiplayer, strategy video game designed for android devices. Each turn players gain Dallions which are used to buy attacks and actions that that the player can use in order to best their opponent. the winner of the round is the player who can destroy all the opponents ships first.

Space & Tactics

My Role in Spark Jumper:

  • Game Designer​

  • VFX Artist

  • Sprite Designer

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Development Info:

  • Project duration was 5 Weeks 

  • 6 team members

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I was Involved in:

  • Designing the core mechanics of the game

  • Making sprite art for the ships and attacks

  • Creating the start menu UI 

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Bob 'n' Tot

My Role in Spark Jumper:

  • Project Manager

  • Game Designer​

  • Level Designer

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Development Info:

  • Project duration was 5 Weeks 

  • 5 team members

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I was Involved in:

  • Designing the base mechanics functionality 

  • Designing the level for players to navigate 

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